Context object

Introduction

FormKit inputs use a reactive object to expose data to template slots, rules, and the schema that defines each input. This is called the context object and is found in the each input's core node object at node.context. The context object has the following properties:

_value

FormKit inputs have two values — the committed value (node.value) and the uncommitted value (node._value). At rest, these two values are equivalent, but the uncommitted value is the undebounced raw value of the input.

attrs

An object containing any attributes that will be passed to the internal input element.

fns

A small object of utility functions that are useful when writing schemas.

{
  // Returns the length of a given object
  length: (obj: Record<PropertyKey, any>) => Number,
  // Casts a value to a number
  number: (value: any) => Number,
  // Casts a value to a string
  string: (value: any) => String,
  // Returns the JSON representation of a value
  json: (value: any) => String | false,
}

handlers

A small object of common input handlers for use in the schema. Keep in mind that input "features" can replace or add to handlers on an input by input basis.

{
  // sets the state.blurred value to true
  blur: () => void,
  // sets the state.touched value to true
  touch: () => void,
  // Sets the value of the input
  DOMInput: (e: Event) => void
}

help

The help text of the input provided by the help prop.

id

The unique identifier of the input. This value is auto-generated unless the id prop is set.

label

The label of the input provided by the label prop.

messages

An object of visible messages (where the type is not ui — ui). The key of this object is the message name, and the value is a core message object. For example, for an input displaying a single failing validation message, this object would look like:

{
  rule_required: {
    // Determines if the message prevents form submission
    blocking: true,
    // The unique key of this message
    key: 'rule_required',
    // Additional details about the message, you can put anything in here.
    // Below are the meta details for validation messages:
    meta: {
      // The name of the validation message (used in message lookups)
      messageKey: 'required',
      // Arguments that can be used in i18n translation
      i18nArgs: [{
        node,
        name: 'email',
        args: []
      }]
    },
    // The "type" of message — generally the plugin that generated it.
    type: 'validation',
    // The value of the message
    value: 'Email is required',
    // If this message is intended to be displayed to end users — this does not
    // mean the message is actively visible — that is determined by the
    // {type}-visibility rules, but if this is false, it is never displayed to
    // users.
    visible: true
  }
}

node

The underlying core node of the current input. This object is not reactive (within the context of Vue).

options

For inputs that accept an options prop, this is a normalized array of option objects.

option

For inputs that accept an options prop, this object is available to section keys that are inside the iteration (i.e., the label section key on a checkbox input with multiple checkboxes). The object contains a label, value, and sometimes attrs:

{
  value: 'foo',
  label: 'Foo',
  attrs: {
    disabled: true
  }
}

state

Current state of the input:

{
  /**
   * If the input has been blurred.
   */
  blurred: boolean
  /**
   * True when these conditions are met:
   *
   * Either:
   * - The input has validation rules
   * - The validation rules are all passing
   * - There are no errors on the input
   * Or:
   * - The input has no validation rules
   * - The input has no errors
   * - The input is dirty and has a value
   *
   * This is not intended to be used on forms/groups/lists, but instead on
   * individual inputs. Imagine placing a green checkbox next to each input
   * when the user filled it out correctly — that's what these are for.
   */
  complete: boolean
  /**
   * The dirty-behavior prop controls how this state is set. By default it is
   * considered dirty if any mutation was made to the input, but once a mutation
   * has been made and dirty is `true` it stops checking.
   * 
   * Alternatively the dirty-behavior prop can be set to `compare` which will
   * diff the changes between the current value and the initial value after
   * every mutation — this means if the input returns back to its initial value * dirty will become `false` again.
   */
  dirty: boolean
  /**
   * If the input has explicit errors placed on it, or in the case of a group,
   * list, or form, this is true if any children have errors on them.
   */
  errors: boolean
  /**
   * The loading state of the input or form. This property is only added while
   * the input is loading and is removed when loading is complete.
   */
  loading: true | undefined
  /**
   * True when the input has validation rules. Has nothing to do with the
   * state of those validation rules.
   */
  rules: boolean
  /**
   * True when the input has completed its internal debounce cycle and the
   * value was committed to the form.
   */
  settled: boolean
  /**
   * If the form has been submitted.
   */
  submitted: boolean
  /**
   * If the input (or group/form/list) is passing all validation rules. In
   * the case of groups, forms, and lists this includes the validation state
   * of all its children.
   */
  valid: boolean
  /**
   * == Added by @formkit/validation plugin — included in defaultConfig ==
   * If the input (or group/form/list) is currently validating rules — including
   * async validation rules. In the case of groups, forms, and lists this includes
   * the validation state of all its children.
   */
  validating?: boolean
  /**
   * If validation-visibility has been satisfied and any validation
   * messages should be displayed.
   */
  validationVisible: boolean
}

type

The type of the input provided by the type prop. This is the value that should be referenced when looking up definitions in a library of inputs. Examples of this value: text, select, or autocomplete.

ui

An object of visible messages (keyed by the key) of type ui that can be used in the interface. This allows for localized text for use on interface elements.

classes

A Proxy object for requesting classes. This object allows schema authors to request any section and get a generative class name. For example $classes.input would (by default without additional configuration) return formkit-input while $classes.foobar would return formkit-foobar.